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meta vocabulary

Concepts

The transversal vocabulary of storymaking — Sense/Claim/Proof axes, hierarchy primitives, framing, rhetoric, and quality bars. The meta-canon that organises everything else.

29 entries 24 on this page

axes

Claim

claim

One of three transversal narrative axes — the thesis being advanced. What the audience should believe or do.

axes

Narrative axes — Sense, Claim, Proof

narrative-axes

Sense / Claim / Proof — the three transversal axes that cut across every level of the storymaking hierarchy (arc, beat, loop, slide, component).

axes

Plausibility loop

plausibility-loop

Coherence check that runs at every level — every Claim must resolve into Proof at the next-finer level, every Proof must serve a Claim.

axes

Proof

proof

One of three transversal narrative axes — the evidence that makes a Claim survive scrutiny.

axes

Sense

sense

One of three transversal narrative axes — direction, tension, and cohesion. Why the audience stays with us.

hierarchy

Arc

arc

The full-story-shape level of the storymaking hierarchy. The total narrative form a deck takes from open to close.

hierarchy

Beat

beat

A major narrative moment within an arc — a stretch of the deck with a single function (setup, complication, evidence, turn, resolution).

hierarchy

Block

block

A major act of the deck — the structural unit between arc and loop. Each block carries one pillar of the Big Idea.

hierarchy

Component

component

A concrete piece inside a slide — title, chart, table, quote, benchmark, source note. The atomic unit of storymaking.

hierarchy

Loop

loop

A mini-argument inside a beat — a sequence of 3–10 slides that defends one defensible point.

hierarchy

Slide

slide

The smallest autonomous unit of communication in a deck — a single frame with one Claim and the Proof for it.

framing

Audience

audience

The first variable in any storymaking decision — who, what they accept, what they fear, what they can decide, and what state they should be in after.

framing

Big Idea

big-idea

The single-sentence thesis a deck advances. The Answer in SCQA. Under 20 words, memorable, actionable.

framing

Closing ask

closing-ask

The final beat of a deck — the specific action, decision, or commitment requested. The deck's reason for existing, made explicit.

framing

Narrative temperature

narrative-temperature

Five temperatures a deck can run at — Inform, Align, Recommend, Persuade, Inspire — each with different rhythm, evidence, and emotional load.

framing

Opener

opener

The first 30 seconds of a deck — where the audience decides whether to engage. Carries SCQA in compressed form.

framing

SCQA

scqa

Situation, Complication, Question, Answer — the four-step backbone that frames any persuasive deck.

argument

Action title

action-title

A slide title that asserts the insight rather than describing the topic. The slide-level Claim.

argument

Aha moment

aha-moment

The earned reveal in a deck or loop — the moment disparate facts resolve into a single understanding.

argument

MECE

mece

Mutually Exclusive, Collectively Exhaustive — the structural test for whether a set of pillars or options covers the space without overlap.

argument

Reasoning approach

reasoning-approach

Two ways a loop or deck can reason — deductive (premise → conclusion) or inductive (evidence → pattern).

argument

Reveal strategy

reveal-strategy

Three options for where a Claim lands within a loop — headline-first, progressive, or dramatic.

argument

So what?

so-what

The question every beat, slide, and component must answer. The shortest test for whether a unit earns its place.

argument

Tension and release

tension-and-release

The pacing engine of any narrative — alternating moments that raise stakes with moments that resolve them.