Family concept
Slug block
Body linked
Status active

Block

A block (also called a storyblock or pillar) is a major act of the deck. It sits between the arc and the loop: an arc has 2–4 blocks; a block contains several loops.

Each block carries one pillar of the Big Idea. The blocks together must be MECE — exclusive of one another, collectively covering the case the deck makes.

Block-level decisions

  • Which pillar of the Big Idea does this block defend?
  • What is the block's Claim — its subtesis?
  • Where is the block's centre of gravity — opener, middle, or closer?
  • What tension does it open and close?

Block structure

A typical block has:

  1. Block opener — names the pillar, sets local stakes.
  2. 2–4 loops — each defending one point that supports the pillar.
  3. Block closer — synthesises the pillar's so-what.

The block opener and block closer are the two most-watched slides in the block. Make the action titles count.

Failure modes

  • No pillar. A block that exists for completeness, not for argument.
  • Two pillars in one block. Block runs long, audience loses the thread. Split into two.
  • Pillar overlap. Two blocks defending the same point in different language. Fold.
  • No opener / no closer. Loops without a block frame. The audience cannot tell where one block ends and the next begins.

Canonical phrasing

A block is one pillar of the Big Idea, opened, defended, and closed. Three or four blocks. No more.

See also

arc, loop, big-idea, mece