Beat
A beat is a major narrative moment within an arc. Each arc decomposes into a small set of beats — typically 4–7 — and each beat carries one function: setup, complication, evidence, turn, resolution.
A beat is coarser than a slide and finer than a block: a beat is what happens during a stretch of slides that all serve the same narrative role.
Beat-level decisions
- What is this beat's function?
- What Sense, Claim, and Proof mix does it carry?
- How long should it run? (Counted in slide budget.)
- What signal tells the audience the beat is over and a new one begins?
Universal beat families
- Setup — establish context, ground the audience.
- Complication — open the tension, name the stake.
- Evidence — accumulate proof, build credibility.
- Turn — pivot, reveal, or reframe.
- Resolution — close the loop, deliver the ask.
Specific arcs name their beats (e.g. Consultant's Gambit's "Situation & Context"); each named beat is-a universal beat type.
Failure modes
- Beat without function. A stretch of slides that does not advance any narrative role. Cut or fold.
- Beat too long. When the audience forgets the function, the beat lost itself.
- No turn. Decks that go setup → evidence → resolution skip the turn — they inform but never persuade.
Canonical phrasing
Every beat earns its place by giving the next one tension or releasing the prior one's.