Family concept
Slug audience
Body linked
Status active

Audience

Audience is the first variable in any storymaking decision. Every other choice — arc, temperature, Big Idea, level of Proof — is downstream of who the audience is and what they need to do.

The four audience questions

Before structure, before evidence, before slide one:

  1. Who are they? Roles, seniority, prior context. Are they the decider or an influencer?
  2. What do they already accept? The Situation in SCQA. Skip this and you start from a vacuum.
  3. What do they fear? Fear of failure, fear of competitor, fear of looking late. Fear is the lever.
  4. What can they decide? What action is in their power? If the deck asks for a decision they cannot make, it fails by construction.

Needed-state-after

A useful frame: complete this sentence — "After this deck, the audience will ___."

The verb tells you the narrative temperature:

  • "Know" → Inform
  • "Agree" → Align
  • "Choose" → Recommend
  • "Be convinced" → Persuade
  • "Want to act" → Inspire

If you cannot complete the sentence, you do not have a deck — you have material.

Audience signals to gather

  • Their domain vocabulary (use theirs, not yours).
  • Their incentives (what does success look like for them?).
  • Their priors (what do they already believe? what do they reject?).
  • Their constraints (budget, political, technical).

Failure modes

  • Audience-of-one as audience-of-many. Designing for one person but presenting to a committee — only the one person is moved.
  • Wrong decider. Spending the deck persuading an influencer when the decider is in the room.
  • Generic audience. "Senior leadership" is not an audience; it is a folder.
  • Inherited audience. Reusing a deck without re-asking the four questions.

Canonical phrasing

If you cannot say what the audience will do differently after the deck, the deck does not know who it is for.

See also

scqa, big-idea, narrative-temperature, closing-ask