Slide locked Sign in to view
Slide schematic 6/6
callout 1/1 image 1/1 paragraph 2/2 title 2/2
Components 6
primary photo paragraph paragraph action-title headline
Tools 3
Metrics 1
paying consumers other · 10%

Across countries, the proportion of paying consumers increases with esports penetration and consumption intensity, indicating that establishing esports in society may also help solve the consumer monetisation challenge

Frameworks 0
∅
No frameworks

No framework match is anchored to this slide.