Slide locked Sign in to view
Slide schematic 6/7
callout 1/1 image 1/1 metric 0/1 paragraph 2/2 title 2/2
1 without position metric 1
metric · primary
Components 7
primary photo primary paragraph paragraph action-title headline
Tools 3
Metrics 1
paying consumers other · 10%

Across countries, the proportion of paying consumers increases with esports penetration and consumption intensity, indicating that establishing esports in society may also help solve the consumer monetisation challenge

Frameworks 0
No frameworks

No framework match is anchored to this slide.