Canon entries 720
Selected 148
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visual logic

Frameworks

Formal slide and reasoning frameworks, including canonical frameworks observed in slide-level matches.

148 entries 24 on this page
F Signal Detection Theory illustration

Slide · slide

Signal Detection Theory

signal-detection-theory
0 slide hits

Distinguishing signal from noise depends on sensitivity and bias

0 docs 0 slides/ranges n/a confidence
F Signifier illustration

Slide · slide

Signifier

signifier
0 slide hits

Element that communicates what an action will do

0 docs 0 slides/ranges n/a confidence
F Sinatra Test illustration

Slide · slide

Sinatra Test

sinatra-test
0 slide hits

If you can make it there, you can make it anywhere - using flagship example

0 docs 0 slides/ranges n/a confidence
F Singularity Effect illustration

Slide · slide

Singularity Effect

singularity-effect
0 slide hits

People care more about individuals than statistics - use specific examples

0 docs 0 slides/ranges n/a confidence
F

Slide · slide

Slide architecture: the 8-block sequence

slide-architecture
0 slide hits

The 8-block sequence below is the reference architecture for an activist

0 docs 0 slides/ranges n/a confidence
F

Slide · slide

Slide recipe: Sum-of-parts reveal

sum-of-parts-reveal-recipe
0 slide hits

The single most lucrative slide in the activist canon. McDonald's $46bn

0 docs 0 slides/ranges n/a confidence
F

Slide · slide

Slide recipe: the peer-gap chart

peer-gap-chart-recipe
0 slide hits

The single most-copied slide in activism. This is the exact layout, used

0 docs 0 slides/ranges n/a confidence
F

Slide · slide

Slide visual craft

visual-craft
0 slide hits

What separates a 5/5-visual-craft deck from a 3/5 one.

0 docs 0 slides/ranges n/a confidence
F Social Validation illustration

Slide · slide

Social Validation

social-validation
0 slide hits

Showing others have done something, especially similar others

0 docs 0 slides/ranges n/a confidence
F So What? Test illustration

Slide · slide

So What? Test

so-what-test
0 slide hits

The recursive editorial discipline of asking so-what of every slide, chart, and statement until the answer is an implication for the audience — that final answer becomes the slide's title; the chain becomes its body.

0 docs 0 slides/ranges n/a confidence
F Sparklines (Chart) illustration

Slide · slide

Sparklines (Chart)

sparklines-chart
0 slide hits

Word-sized graphics embedded in text for data density

0 docs 0 slides/ranges n/a confidence
F Squint Test illustration

Slide · slide

Squint Test

squint-test
0 slide hits

Squint at slide - can you still tell what's most important? Tests visual hierarchy

0 docs 0 slides/ranges n/a confidence
F Steering Law illustration

Slide · slide

Steering Law

steering-law
0 slide hits

Time to navigate through path depends on length and width

0 docs 0 slides/ranges n/a confidence
F Story Moments illustration

Slide · slide

Story Moments

story-moments
0 slide hits

Design key emotional beats: The Shock, The Vision, The Proof, The Choice, The Call

0 docs 0 slides/ranges n/a confidence
v1 · Nancy Duarte, Resonate (2010); Chip & Dan Heath, Made to Stick Detail Examples JSON
F Stroop Effect illustration

Slide · slide

Stroop Effect

stroop-effect
0 slide hits

Interference when visual and textual info conflict - ensure consistency

0 docs 0 slides/ranges n/a confidence
F SUCCESs Framework illustration

Slide · slide

SUCCESs Framework

success-framework
0 slide hits

Simple, Unexpected, Concrete, Credible, Emotional, Stories - making ideas stick

0 docs 0 slides/ranges n/a confidence
F That's-Not-All Technique illustration

Slide · slide

That's-Not-All Technique

thats-not-all-technique
0 slide hits

Add bonus before person decides - increases perceived value

0 docs 0 slides/ranges n/a confidence
F Typography Hierarchy illustration

Slide · slide

Typography Hierarchy

typography-hierarchy
0 slide hits

Using font size, weight, and style to create reading order

0 docs 0 slides/ranges n/a confidence
F Undo/Redo illustration

Slide · slide

Undo/Redo

undo-redo
0 slide hits

Allowing reversal of actions reduces fear of experimentation

0 docs 0 slides/ranges n/a confidence
F Unexpected Pattern illustration

Slide · slide

Unexpected Pattern

unexpected-pattern
0 slide hits

Breaking a pattern to create surprise and attention

0 docs 0 slides/ranges n/a confidence
F Universal Design illustration

Slide · slide

Universal Design

universal-design
0 slide hits

Design usable by all people without adaptation

0 docs 0 slides/ranges n/a confidence
F Visual Anchors illustration

Slide · slide

Visual Anchors

visual-anchors
0 slide hits

Design elements that guide users' eyes through the content intentionally

0 docs 0 slides/ranges n/a confidence
F Visual Hierarchy illustration

Slide · slide

Visual Hierarchy

visual-hierarchy
0 slide hits

Order of perception through Size > Color > Position > Weight > Space

0 docs 0 slides/ranges n/a confidence
F Visual Weight illustration

Slide · slide

Visual Weight

visual-weight
0 slide hits

Elements' perceived heaviness based on size/color/complexity

0 docs 0 slides/ranges n/a confidence