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Signal Detection Theory
signal-detection-theory Distinguishing signal from noise depends on sensitivity and bias
A navigable library for every canon family — arcs, beats, loops, tools, frameworks, slide types, functions, components, component subkinds and narrative concepts — with corpus coverage under the active filters.
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signal-detection-theory Distinguishing signal from noise depends on sensitivity and bias
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signifier Element that communicates what an action will do
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sinatra-test If you can make it there, you can make it anywhere - using flagship example
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singularity-effect People care more about individuals than statistics - use specific examples
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slide-architecture The 8-block sequence below is the reference architecture for an activist
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sum-of-parts-reveal-recipe The single most lucrative slide in the activist canon. McDonald's $46bn
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peer-gap-chart-recipe The single most-copied slide in activism. This is the exact layout, used
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visual-craft What separates a 5/5-visual-craft deck from a 3/5 one.
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social-validation Showing others have done something, especially similar others
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so-what-test The recursive editorial discipline of asking so-what of every slide, chart, and statement until the answer is an implication for the audience — that final answer becomes the slide's title; the chain becomes its body.
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sparklines-chart Word-sized graphics embedded in text for data density
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squint-test Squint at slide - can you still tell what's most important? Tests visual hierarchy
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steering-law Time to navigate through path depends on length and width
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story-moments Design key emotional beats: The Shock, The Vision, The Proof, The Choice, The Call
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stroop-effect Interference when visual and textual info conflict - ensure consistency
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success-framework Simple, Unexpected, Concrete, Credible, Emotional, Stories - making ideas stick
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thats-not-all-technique Add bonus before person decides - increases perceived value
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typography-hierarchy Using font size, weight, and style to create reading order
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undo-redo Allowing reversal of actions reduces fear of experimentation
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unexpected-pattern Breaking a pattern to create surprise and attention
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universal-design Design usable by all people without adaptation
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visual-anchors Design elements that guide users' eyes through the content intentionally
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visual-hierarchy Order of perception through Size > Color > Position > Weight > Space
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visual-weight Elements' perceived heaviness based on size/color/complexity