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visual logic

Frameworks

Formal slide and reasoning frameworks, including canonical frameworks observed in slide-level matches.

148 entries 24 on this page
F Attentional Blink illustration

Slide · slide

Attentional Blink

attentional-blink
0 slide hits

Brief period after noticing something when attention is reduced

0 docs 0 slides/ranges n/a confidence
F Availability Heuristic illustration

Slide · slide

Availability Heuristic

availability-heuristic
0 slide hits

Recent/vivid information weighted more heavily - use recent examples

0 docs 0 slides/ranges n/a confidence
F Banner Blindness illustration

Slide · slide

Banner Blindness

banner-blindness
0 slide hits

Users tune out repeatedly encountered content patterns - vary visual approaches

0 docs 0 slides/ranges n/a confidence
F Bizarreness Effect illustration

Slide · slide

Bizarreness Effect

bizarreness-effect
0 slide hits

Unusual material is remembered better than common material

0 docs 0 slides/ranges n/a confidence
F Centre-Stage Effect illustration

Slide · slide

Centre-Stage Effect

centre-stage-effect
0 slide hits

People tend to choose the middle option in a set - place preferred option centrally

0 docs 0 slides/ranges n/a confidence
F Change Blindness illustration

Slide · slide

Change Blindness

change-blindness
0 slide hits

Failing to notice changes when attention is elsewhere

0 docs 0 slides/ranges n/a confidence
F Curse of Knowledge Antidote illustration

Slide · slide

Curse of Knowledge Antidote

curse-of-knowledge-antidote
0 slide hits

Techniques to overcome expert blind spots: concrete examples, analogies, testing with novices

0 docs 0 slides/ranges n/a confidence
F Decoy Effect illustration

Slide · slide

Decoy Effect

decoy-effect
0 slide hits

Adding an inferior option makes target option more attractive

0 docs 0 slides/ranges n/a confidence
F Default Bias illustration

Slide · slide

Default Bias

default-bias
0 slide hits

People tend to stick with default options - make desired action the easiest path

0 docs 0 slides/ranges n/a confidence
F Defensive Design illustration

Slide · slide

Defensive Design

defensive-design
0 slide hits

Anticipating and designing for user errors and edge cases

0 docs 0 slides/ranges n/a confidence
F Doherty Threshold illustration

Slide · slide

Doherty Threshold

doherty-threshold
0 slide hits

Productivity increases when response time is under 400ms

0 docs 0 slides/ranges n/a confidence
F Elaboration illustration

Slide · slide

Elaboration

elaboration
0 slide hits

Connecting new information to existing knowledge improves retention

0 docs 0 slides/ranges n/a confidence
F Endowment Effect illustration

Slide · slide

Endowment Effect

endowment-effect
0 slide hits

People value things more once they own them - use 'your' language for solutions

0 docs 0 slides/ranges n/a confidence
F Error Recovery illustration

Slide · slide

Error Recovery

error-recovery
0 slide hits

Designing for easy recovery from mistakes

0 docs 0 slides/ranges n/a confidence
F Figure-Ground illustration

Slide · slide

Figure-Ground

figure-ground
0 slide hits

Designing clear distinction between foreground content and background

0 docs 0 slides/ranges n/a confidence
F Fitt's Law Corollary illustration

Slide · slide

Fitt's Law Corollary

fitts-law-corollary
0 slide hits

Infinite-width targets at screen edges are fastest to reach

0 docs 0 slides/ranges n/a confidence
F Fitts's Law illustration

Slide · slide

Fitts's Law

fittss-law
0 slide hits

Larger and closer elements are easier to interact with - prominence matters

0 docs 0 slides/ranges n/a confidence
F Fluency Heuristic illustration

Slide · slide

Fluency Heuristic

fluency-heuristic
0 slide hits

Easy-to-process information feels more true and trustworthy

0 docs 0 slides/ranges n/a confidence
F Forcing Function illustration

Slide · slide

Forcing Function

forcing-function
0 slide hits

Interaction design that prevents errors by forcing correct behavior

0 docs 0 slides/ranges n/a confidence
F F-Pattern illustration

Slide · slide

F-Pattern

f-pattern
0 slide hits

Designing for natural left-to-right then down reading pattern

0 docs 0 slides/ranges n/a confidence
F Generation Effect illustration

Slide · slide

Generation Effect

generation-effect
0 slide hits

Information is better remembered if generated rather than read

0 docs 0 slides/ranges n/a confidence
F Graceful Degradation illustration

Slide · slide

Graceful Degradation

graceful-degradation
0 slide hits

Maintain core functionality when features fail

0 docs 0 slides/ranges n/a confidence
F Gulf of Evaluation illustration

Slide · slide

Gulf of Evaluation

gulf-of-evaluation
0 slide hits

Gap between system state and user understanding - make state visible

0 docs 0 slides/ranges n/a confidence
F Gulf of Execution illustration

Slide · slide

Gulf of Execution

gulf-of-execution
0 slide hits

Gap between user intention and available actions - minimize it

0 docs 0 slides/ranges n/a confidence