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Attentional Blink
attentional-blink Brief period after noticing something when attention is reduced
A navigable library for every canon family — arcs, beats, loops, tools, frameworks, slide types, functions, components, component subkinds and narrative concepts — with corpus coverage under the active filters.
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attentional-blink Brief period after noticing something when attention is reduced
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availability-heuristic Recent/vivid information weighted more heavily - use recent examples
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banner-blindness Users tune out repeatedly encountered content patterns - vary visual approaches
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bizarreness-effect Unusual material is remembered better than common material
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centre-stage-effect People tend to choose the middle option in a set - place preferred option centrally
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change-blindness Failing to notice changes when attention is elsewhere
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curse-of-knowledge-antidote Techniques to overcome expert blind spots: concrete examples, analogies, testing with novices
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decoy-effect Adding an inferior option makes target option more attractive
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default-bias People tend to stick with default options - make desired action the easiest path
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defensive-design Anticipating and designing for user errors and edge cases
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doherty-threshold Productivity increases when response time is under 400ms
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elaboration Connecting new information to existing knowledge improves retention
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endowment-effect People value things more once they own them - use 'your' language for solutions
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error-recovery Designing for easy recovery from mistakes
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figure-ground Designing clear distinction between foreground content and background
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fitts-law-corollary Infinite-width targets at screen edges are fastest to reach
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fittss-law Larger and closer elements are easier to interact with - prominence matters
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fluency-heuristic Easy-to-process information feels more true and trustworthy
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forcing-function Interaction design that prevents errors by forcing correct behavior
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f-pattern Designing for natural left-to-right then down reading pattern
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generation-effect Information is better remembered if generated rather than read
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graceful-degradation Maintain core functionality when features fail
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gulf-of-evaluation Gap between system state and user understanding - make state visible
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gulf-of-execution Gap between user intention and available actions - minimize it