name: creative-trio description: Architect, Storyteller, and Designer — three perspectives every storymaking decision must pass. Each catches what the others miss.

Creative Trio

Every storymaking decision must survive three lenses simultaneously. Each lens asks a different question; each catches what the others miss.

The three lenses

Architect — "Is this logically sound?"

Tests structure, evidence, MECE, reasoning chain. Catches:

  • Pillars that overlap or have gaps.
  • Claims with no Proof.
  • Reasoning leaps the audience cannot follow.
  • Evidence at the wrong level of granularity.

The Architect would rather the deck be right and dull than clever and wrong.

Storyteller — "Does this resonate emotionally?"

Tests Sense, tension, narrative arc, audience pull. Catches:

The Storyteller would rather the deck be memorable and rough than complete and forgettable.

Designer — "Is this clear at a glance?"

Tests visual hierarchy, slide composition, eye flow, density. Catches:

  • Action titles that compete with chart titles.
  • Slides that take more than 8 seconds to parse.
  • Components that reinforce each other when one would do.
  • Density mismatches with audience setting (boardroom vs Slack).

The Designer would rather the deck be simple and skimmable than rich and dense.

How to use them

When stuck on a decision, swap lenses:

  • The Architect approves; the deck still feels flat → switch to Storyteller. The structure is right; the tension is wrong.
  • The Storyteller approves; a sceptic finds it slippery → switch to Architect. The emotion is real; the logic is hollow.
  • Both approve; the room cannot follow → switch to Designer. The thinking is right; the rendering is wrong.

A deck that satisfies only one or two of the trio is fragile. All three must approve before the deck ships.

Canonical phrasing

Architect: is it true? Storyteller: does it land? Designer: can they see it? Three yeses or back to work.

See also

narrative-axes, headline-test, plausibility-loop