Concepts
Concepts
30- concepts/action-title storytelling://method/action-title.mdAction title
name: action-title description: A slide title that asserts the insight rather than describing the topic. The slide-level Claim.
- concepts/aha-moment storytelling://method/aha-moment.mdAha moment
name: aha-moment description: The earned reveal in a deck or loop — the moment disparate facts resolve into a single understanding.
- concepts/arc storytelling://method/arc.mdArc
name: arc description: The full-story-shape level of the storymaking hierarchy. The total narrative form a deck takes from open to close.
- concepts/audience storytelling://method/audience.mdAudience
name: audience description: The first variable in any storymaking decision — who, what they accept, what they fear, what they can decide, and what state they should be in after.
- concepts/beat storytelling://method/beat.mdBeat
name: beat description: A major narrative moment within an arc — a stretch of the deck with a single function (setup, complication, evidence, turn, resolution).
- concepts/big-idea storytelling://method/big-idea.mdBig Idea
name: big-idea description: The single-sentence thesis a deck advances. The Answer in SCQA. Under 20 words, memorable, actionable.
- concepts/block storytelling://method/block.mdBlock
name: block description: A major act of the deck — the structural unit between arc and loop. Each block carries one pillar of the Big Idea.
- concepts/claim storytelling://method/claim.mdClaim
name: claim description: One of three transversal narrative axes — the thesis being advanced. What the audience should believe or do.
- concepts/closing-ask storytelling://method/closing-ask.mdClosing ask
name: closing-ask description: The final beat of a deck — the specific action, decision, or commitment requested. The deck's reason for existing, made explicit.
- concepts/component storytelling://method/component.mdComponent
name: component description: A concrete piece inside a slide — title, chart, table, quote, benchmark, source note. The atomic unit of storymaking.
- concepts/creative-trio storytelling://method/creative-trio.mdCreative Trio
name: creative-trio description: Architect, Storyteller, and Designer — three perspectives every storymaking decision must pass. Each catches what the others miss.
- concepts/eight-second-test storytelling://method/eight-second-test.mdEight-second test
name: eight-second-test description: A slide passes the eight-second test if the audience can extract its main message in eight seconds of looking.
- concepts/forward-test storytelling://method/forward-test.mdForward test
name: forward-test description: A deck passes the forward test if it survives being forwarded to a sceptic who was not in the room.
- concepts/headline-test storytelling://method/headline-test.mdHeadline test
name: headline-test description: A deck passes the headline test when reading only the action titles in sequence delivers the full argument.
- concepts/loop storytelling://method/loop.mdLoop
name: loop description: A mini-argument inside a beat — a sequence of 3–10 slides that defends one defensible point.
- concepts/mece storytelling://method/mece.mdMECE
name: mece description: Mutually Exclusive, Collectively Exhaustive — the structural test for whether a set of pillars or options covers the space without overlap.
- concepts/narrative-axes storytelling://method/narrative-axes.mdNarrative axes — Sense, Claim, Proof
name: narrative-axes description: Sense / Claim / Proof — the three transversal axes that cut across every level of the storymaking hierarchy (arc, beat, loop, slide, component).
- concepts/narrative-temperature storytelling://method/narrative-temperature.mdNarrative temperature
name: narrative-temperature description: Five temperatures a deck can run at — Inform, Align, Recommend, Persuade, Inspire — each with different rhythm, evidence, and emotional load.
- concepts/opener storytelling://method/opener.mdOpener
name: opener description: The first 30 seconds of a deck — where the audience decides whether to engage. Carries SCQA in compressed form.
- concepts/plausibility-loop storytelling://method/plausibility-loop.mdPlausibility loop
name: plausibility-loop description: Coherence check that runs at every level — every Claim must resolve into Proof at the next-finer level, every Proof must serve a Claim.
- concepts/proof storytelling://method/proof.mdProof
name: proof description: One of three transversal narrative axes — the evidence that makes a Claim survive scrutiny.
- concepts/README storytelling://method/README.mdStorymaking concepts
name: concepts-index description: Index of the transversal concepts that make up the storymaking vocabulary — the meta-canon that organises arcs, loops, beats, slides, and components.
- concepts/reasoning-approach storytelling://method/reasoning-approach.mdReasoning approach
name: reasoning-approach description: Two ways a loop or deck can reason — deductive (premise → conclusion) or inductive (evidence → pattern).
- concepts/reveal-strategy storytelling://method/reveal-strategy.mdReveal strategy
name: reveal-strategy description: Three options for where a Claim lands within a loop — headline-first, progressive, or dramatic.
- concepts/scqa storytelling://method/scqa.mdSCQA
name: scqa description: Situation, Complication, Question, Answer — the four-step backbone that frames any persuasive deck.
- concepts/sense storytelling://method/sense.mdSense
name: sense description: One of three transversal narrative axes — direction, tension, and cohesion. Why the audience stays with us.
- concepts/slide storytelling://method/slide.mdSlide
name: slide description: The smallest autonomous unit of communication in a deck — a single frame with one Claim and the Proof for it.
- concepts/so-what storytelling://method/so-what.mdSo what?
name: so-what description: The question every beat, slide, and component must answer. The shortest test for whether a unit earns its place.
- concepts/tension-and-release storytelling://method/tension-and-release.mdTension and release
name: tension-and-release description: The pacing engine of any narrative — alternating moments that raise stakes with moments that resolve them.
- concepts/vanity-quote storytelling://method/vanity-quote.mdVanity quote
name: vanity-quote description: An antipattern — a quote that cites the report you are writing as if it were independent authority. Banned.