Embracer Group | Results Presentation Deck | 74 slides

Embracer Group · 2023-05
arc beats above · slides in the middle · loops below · scroll → 2 LOOPS
SETUP TENSION ANALYSIS EVIDENCE RESOLUTION APPENDIX
HOVER FOR DETAILS · CLICK A SLIDE FOR FULLSCREEN · STEP 5
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Deck intelligence map

4
coverage by narrative range · generated from this deck JSON

Slide inventory

74
every slide · same image gating as the playbook
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Slide 1
front_matter
Open slide detailBeat · Attention
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front_matter
Open slide detailBeat · Attention
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front_matter
Open slide detailBeat · Attention
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This is a disclosure slide regarding a failed material transaction.summarize
Open slide detailBeat · Attention
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The slide explains a significant downward revision in financial guidance due to a failed partnership and game delays.summarize
Open slide detailBeat · Attention
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transition
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front_matter
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Includes a mix of financial metrics, game sales data, and forward-looking pipeline information.summarize
Open slide detailBeat · NeedLoop · Logic Chain
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The background is a dark, atmospheric fantasy-themed environment, likely from a game.transition
Open slide detailBeat · NeedLoop · Logic Chain
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The slide categorizes the business into four segments: PC/Console Games, Mobile Games, Entertainment & Services, and Tabletop Games.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
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Includes logos of operative groups and top 10 back catalog titles.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
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The left chart shows investment vs completed game value with a ratio line. The right chart shows the project pipeline split by announced vs unannounced titles.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
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The chart displays ROI (Contribution/Investment) on the Y-axis and Quarters since release on the X-axis.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
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Includes logos for CrazyLabs, Easybrain, and DECA Games. Features a photo of the CrazyLabs team.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
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Includes financial chart, product imagery, and operational highlights.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
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The slide uses a comparison table format to highlight financial metrics for two distinct time periods.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
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The slide uses a comparison between historic seasonality and current Q4 performance to validate previous forecasts.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
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Includes a combo chart of Net Sales and Adjusted EBIT margin, a list of operative groups/companies, and a status update on LOTR IP.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
19
The slide uses a bar chart to show historical and forecasted revenue, alongside a 2x2 grid of growth metrics for specific gaming segments.analyze_data
Open slide detailBeat · NeedLoop · Logic Chain
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The slide uses a highly stylized, cinematic, neon-lit urban environment as a background for a simple text header.transition
Open slide detailBeat · NeedLoop · Logic Chain
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The slide uses a combination of bar and line charts to visualize growth metrics. Financial data is presented by Full Year, while operational data is presented banalyze_data
Open slide detailBeat · Satisfaction
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The table includes segment-level breakdowns for PC/Console, Mobile, Tabletop, and Entertainment & Services.analyze_data
Open slide detailBeat · Satisfaction
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The slide uses a combination of bar charts for absolute values and line charts for percentage margins/ratios.analyze_data
Open slide detailBeat · Satisfaction
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The slide uses a dual-axis combo chart (bar for absolute values, line for percentage) for each segment.analyze_data
Open slide detailBeat · Satisfaction
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The table highlights the impact of game development investments on free cash flow and provides context on debt covenants.analyze_data
Open slide detailBeat · Satisfaction
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front_matter
Open slide detailBeat · SatisfactionLoop · Golden Circle
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The slide uses a split-screen layout with a thematic image on the left and text on the right.summarize
Open slide detailBeat · SatisfactionLoop · Golden Circle
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summarize
Open slide detailBeat · SatisfactionLoop · Golden Circle
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The slide uses donut charts to visualize current year performance against the prior year.summarize
Open slide detailBeat · SatisfactionLoop · Golden Circle
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The slide uses a house metaphor to represent the framework structure.present_framework
Open slide detailBeat · SatisfactionLoop · Golden Circle
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introduce_nominees
Open slide detailBeat · SatisfactionLoop · Golden Circle
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The slide includes logos and award badges for 'Best Places to Work 2021' and 'Montréal's Top Employers 2023'.front_matter
Open slide detailBeat · SatisfactionLoop · Golden Circle
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The slide uses imagery of Montreal and a local design award logo to ground the context.establish_context
Open slide detailBeat · SatisfactionLoop · Golden Circle
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The diagram is a circular process or cycle model.present_framework
Open slide detailBeat · SatisfactionLoop · Golden Circle
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summarize
Open slide detailBeat · SatisfactionLoop · Golden Circle
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summarize
Open slide detailBeat · SatisfactionLoop · Golden Circle
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summarize
Open slide detailBeat · SatisfactionLoop · Golden Circle
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summarize
Open slide detailBeat · SatisfactionLoop · Golden Circle
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transition
Open slide detailBeat · Action
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The slide compares financial impacts of earnouts across two accounting frameworks, highlighting specific line items like adjusted EBIT, personnel expenses, and analyze_data
Open slide detailBeat · Action
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The slide explains the adjustments made to GAAP figures to arrive at NON-GAAP metrics, specifically focusing on acquisition-related costs and non-recurring itemanalyze_data
Open slide detailBeat · Action
42
The slide explains the accounting treatment of earnouts as either personnel costs or purchase price adjustments.analyze_data
Open slide detailBeat · Action
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front_matter
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The slide tracks corporate milestones including M&A and product launches.summarize
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front_matter
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The slide serves as a company profile/portfolio showcase for the subsidiary Milestone.establish_context
Open slide detailBeat · Action
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establish_context
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The slide uses a vertical green bar as a design element to emphasize the thesis statement.establish_context
Open slide detailBeat · Action
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The slide features a logo, a headline, a sub-headline, and two images related to the film 'The Whale'.front_matter
Open slide detailBeat · Action
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The chart displays revenue in million EUR across five segments: PLAION Pictures, Partner Publishing/Merchandising, Vertigo Publishing, Milestone Publishing, andanalyze_data
Open slide detailBeat · Action
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The slide uses a high-impact visual from the game's marketing materials.front_matter
Open slide detailBeat · Action
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Uses brand imagery and key performance metrics to establish franchise value.quantify_opportunity
Open slide detailBeat · Action
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Uses a three-column layout to categorize challenges: historical baggage, market competition, and development reputation.diagnose_problem
Open slide detailBeat · Action
54
The slide uses a three-column layout to present distinct strategic questions, each supported by visual context (gameplay/competitor imagery).frame_problem
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The slide uses a 2x2 grid layout to present four distinct strategic pillars.present_solution
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The slide uses a 2x2 grid layout to present four strategic pillars: Key Pillars, Passions, Less is More, and Technical Excellence.present_framework
Open slide detailBeat · Action
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The slide uses high-impact visual imagery to establish the brand identity of the game.front_matter
Open slide detailBeat · Action
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The slide uses a background image of the game's character in a diner setting to frame the testimonials.illustrate_case
Open slide detailBeat · Action
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The slide uses a collage of YouTube-style comments as a background to provide social proof.summarize
Open slide detailBeat · Action
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The slide uses high-impact typography and game art to communicate a key performance metric.summarize
Open slide detailBeat · Action
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The slide uses stylized card-like illustrations to represent each metric.summarize
Open slide detailBeat · Action
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The slide uses thematic branding consistent with the game's horror aesthetic.plan_implementation
Open slide detailBeat · Action
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The slide uses a 2x2 grid layout to present strategic focus areas.summarize
Open slide detailBeat · Action
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This appears to be the first slide in a series of guiding principles, given the singular focus.summarize
Open slide detailBeat · Action
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The slide uses a minimalist icon-based layout to present organizational strategy.present_framework
Open slide detailBeat · Action
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The slide uses a simple three-column layout with icons to define organizational strategy.summarize
Open slide detailBeat · Action
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The slide uses a split-screen visual to categorize the business into 'Development' (represented by studio logos) and 'Publishing' (represented by game titles/kepresent_framework
Open slide detailBeat · Action
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The slide uses a hub-and-spoke visual arrangement to represent the corporate structure.establish_context
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front_matter
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state_next_steps
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appendix
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PPA stands for Purchase Price Allocation.analyze_data
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The slide contrasts the recognition of earnout liabilities, personnel expenses, and cash/share outflows between two accounting frameworks.analyze_data
Open slide detailBeat · Action
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front_matter
Open slide detailBeat · Action