Embracer Group · conference-presentation
Embracer Group | Results Presentation Deck | 74 slides
74 pages · 4 arc beats · 2 loops
Embracer Group | Results Presentation Deck | 74 slides
Embracer Group · 2023-05 arc beats above · slides in the middle · loops below · scroll → 2 LOOPS
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Deck intelligence map
4 coverage by narrative range · generated from this deck JSON
Narrative range 72 total
Metadata
Components
Metrics
Tools
Frameworks
Beats
Loops
Attention 5 slides 100% 5/5 slides 100% 5/5 slides · 20 hits — 0/5 slides
40% 2/5 slides — 0/5 slides
100% 5/5 slides — 0/5 slides
Need 13 slides 100% 13/13 slides 100% 13/13 slides · 81 hits — 0/13 slides
69.2% 9/13 slides 7.7% 1/13 slides 100% 13/13 slides 100% 13/13 slides Satisfaction 18 slides 100% 18/18 slides 100% 18/18 slides · 84 hits — 0/18 slides
50% 9/18 slides 11.1% 2/18 slides 100% 18/18 slides 72.2% 13/18 slides Action 36 slides 100% 36/36 slides 100% 36/36 slides · 173 hits — 0/36 slides
30.6% 11/36 slides 13.9% 5/36 slides 100% 36/36 slides — 0/36 slides
Slide inventory
74 every slide · same image gating as the playbook
04
This is a disclosure slide regarding a failed material transaction.summarize
Open slide detailBeat · Attention
05
The slide explains a significant downward revision in financial guidance due to a failed partnership and game delays.summarize
Open slide detailBeat · Attention
08
Includes a mix of financial metrics, game sales data, and forward-looking pipeline information.summarize
09
The background is a dark, atmospheric fantasy-themed environment, likely from a game.transition
10
The slide categorizes the business into four segments: PC/Console Games, Mobile Games, Entertainment & Services, and Tabletop Games.analyze_data
11
Includes logos of operative groups and top 10 back catalog titles.analyze_data
12
The left chart shows investment vs completed game value with a ratio line. The right chart shows the project pipeline split by announced vs unannounced titles.analyze_data
13
The chart displays ROI (Contribution/Investment) on the Y-axis and Quarters since release on the X-axis.analyze_data
14
Includes logos for CrazyLabs, Easybrain, and DECA Games. Features a photo of the CrazyLabs team.analyze_data
15
Includes financial chart, product imagery, and operational highlights.analyze_data
16
The slide uses a comparison table format to highlight financial metrics for two distinct time periods.analyze_data
17
The slide uses a comparison between historic seasonality and current Q4 performance to validate previous forecasts.analyze_data
18
Includes a combo chart of Net Sales and Adjusted EBIT margin, a list of operative groups/companies, and a status update on LOTR IP.analyze_data
19
The slide uses a bar chart to show historical and forecasted revenue, alongside a 2x2 grid of growth metrics for specific gaming segments.analyze_data
20
The slide uses a highly stylized, cinematic, neon-lit urban environment as a background for a simple text header.transition
21
The slide uses a combination of bar and line charts to visualize growth metrics. Financial data is presented by Full Year, while operational data is presented banalyze_data
Open slide detailBeat · Satisfaction
22
The table includes segment-level breakdowns for PC/Console, Mobile, Tabletop, and Entertainment & Services.analyze_data
Open slide detailBeat · Satisfaction
23
The slide uses a combination of bar charts for absolute values and line charts for percentage margins/ratios.analyze_data
Open slide detailBeat · Satisfaction
24
The slide uses a dual-axis combo chart (bar for absolute values, line for percentage) for each segment.analyze_data
Open slide detailBeat · Satisfaction
25
The table highlights the impact of game development investments on free cash flow and provides context on debt covenants.analyze_data
Open slide detailBeat · Satisfaction
27
The slide uses a split-screen layout with a thematic image on the left and text on the right.summarize
29
The slide uses donut charts to visualize current year performance against the prior year.summarize
30
The slide uses a house metaphor to represent the framework structure.present_framework
32
The slide includes logos and award badges for 'Best Places to Work 2021' and 'Montréal's Top Employers 2023'.front_matter
33
The slide uses imagery of Montreal and a local design award logo to ground the context.establish_context
34
The diagram is a circular process or cycle model.present_framework
40
The slide compares financial impacts of earnouts across two accounting frameworks, highlighting specific line items like adjusted EBIT, personnel expenses, and analyze_data
Open slide detailBeat · Action
41
The slide explains the adjustments made to GAAP figures to arrive at NON-GAAP metrics, specifically focusing on acquisition-related costs and non-recurring itemanalyze_data
Open slide detailBeat · Action
42
The slide explains the accounting treatment of earnouts as either personnel costs or purchase price adjustments.analyze_data
Open slide detailBeat · Action
44
The slide tracks corporate milestones including M&A and product launches.summarize
Open slide detailBeat · Action
46
The slide serves as a company profile/portfolio showcase for the subsidiary Milestone.establish_context
Open slide detailBeat · Action
48
The slide uses a vertical green bar as a design element to emphasize the thesis statement.establish_context
Open slide detailBeat · Action
49
The slide features a logo, a headline, a sub-headline, and two images related to the film 'The Whale'.front_matter
Open slide detailBeat · Action
50
The chart displays revenue in million EUR across five segments: PLAION Pictures, Partner Publishing/Merchandising, Vertigo Publishing, Milestone Publishing, andanalyze_data
Open slide detailBeat · Action
51
The slide uses a high-impact visual from the game's marketing materials.front_matter
Open slide detailBeat · Action
52
Uses brand imagery and key performance metrics to establish franchise value.quantify_opportunity
Open slide detailBeat · Action
53
Uses a three-column layout to categorize challenges: historical baggage, market competition, and development reputation.diagnose_problem
Open slide detailBeat · Action
54
The slide uses a three-column layout to present distinct strategic questions, each supported by visual context (gameplay/competitor imagery).frame_problem
Open slide detailBeat · Action
55
The slide uses a 2x2 grid layout to present four distinct strategic pillars.present_solution
Open slide detailBeat · Action
56
The slide uses a 2x2 grid layout to present four strategic pillars: Key Pillars, Passions, Less is More, and Technical Excellence.present_framework
Open slide detailBeat · Action
57
The slide uses high-impact visual imagery to establish the brand identity of the game.front_matter
Open slide detailBeat · Action
58
The slide uses a background image of the game's character in a diner setting to frame the testimonials.illustrate_case
Open slide detailBeat · Action
59
The slide uses a collage of YouTube-style comments as a background to provide social proof.summarize
Open slide detailBeat · Action
60
The slide uses high-impact typography and game art to communicate a key performance metric.summarize
Open slide detailBeat · Action
61
The slide uses stylized card-like illustrations to represent each metric.summarize
Open slide detailBeat · Action
62
The slide uses thematic branding consistent with the game's horror aesthetic.plan_implementation
Open slide detailBeat · Action
63
The slide uses a 2x2 grid layout to present strategic focus areas.summarize
Open slide detailBeat · Action
64
This appears to be the first slide in a series of guiding principles, given the singular focus.summarize
Open slide detailBeat · Action
65
The slide uses a minimalist icon-based layout to present organizational strategy.present_framework
Open slide detailBeat · Action
66
The slide uses a simple three-column layout with icons to define organizational strategy.summarize
Open slide detailBeat · Action
67
The slide uses a split-screen visual to categorize the business into 'Development' (represented by studio logos) and 'Publishing' (represented by game titles/kepresent_framework
Open slide detailBeat · Action
68
The slide uses a hub-and-spoke visual arrangement to represent the corporate structure.establish_context
Open slide detailBeat · Action
73
The slide contrasts the recognition of earnout liabilities, personnel expenses, and cash/share outflows between two accounting frameworks.analyze_data
Open slide detailBeat · Action