Embracer Group | Mergers and Acquisitions Presentation Deck | 21 slides

Embracer Group · 2021-02
arc beats above · slides in the middle · loops below · scroll → 2 LOOPS
SETUP TENSION ANALYSIS EVIDENCE RESOLUTION APPENDIX
HOVER FOR DETAILS · CLICK A SLIDE FOR FULLSCREEN · STEP 1
No image bound to this slide. Wire up imgproxy to display the rendered slide JPEG.

Deck intelligence map

4
coverage by narrative range · generated from this deck JSON

Slide inventory

21
every slide · same image gating as the playbook
01
Slide 1
front_matter
Open slide detailBeat · Situation & Context
02
other
Open slide detailBeat · Situation & Context
03
The slide serves as a cover or introduction, highlighting the company brand and introducing the speakers.front_matter
Open slide detailBeat · Situation & Context
04
other
Open slide detailBeat · Situation & Context
05
The slide uses a timeline-based area chart to show growth in cumulative installs alongside annual employee counts.summarize
Open slide detailBeat · Situation & ContextLoop · Logic Chain
06
The slide uses a visual collage of game screenshots (Sudoku, pixel art, etc.) to introduce the 'Games & IP' section.transition
Open slide detailBeat · Problem & ComplicationLoop · Logic Chain
07
Uses a causal chain structure to link inputs to business outcomes.present_framework
Open slide detailBeat · Problem & ComplicationLoop · Logic Chain
08
The slide uses a grid of app icons with release dates to demonstrate portfolio growth over time.illustrate_case
Open slide detailBeat · Problem & ComplicationLoop · Logic Chain
09
The slide uses arrows to indicate that the design system is the common source for the UI/UX of the three distinct apps.present_solution
Open slide detailBeat · Evidence & ProofLoop · Logic Chain
10
The slide uses a combination of process description and a specific case study to demonstrate the impact of continuous A/B testing and live operations.illustrate_case
Open slide detailBeat · Evidence & ProofLoop · Logic Chain
11
present_solution
Open slide detailBeat · Evidence & Proof
12
The slide uses a background collage of mobile game UI elements (Sudoku, pixel art, nonograms) to introduce the 'Technology' section.transition
Open slide detailBeat · Evidence & Proof
13
The slide features screenshots of a BI dashboard showing various metrics like DAU, New Users, ARPDAU, Churn, and cohort tables.present_solution
Open slide detailBeat · Evidence & Proof
14
present_solution
Open slide detailBeat · Evidence & Proof
15
present_solution
Open slide detailBeat · Impact & Next Steps
16
The slide highlights the risk of IDFA changes while balancing it with growth drivers and a revenue split showing 64% iOS exposure.analyze_data
Open slide detailBeat · Impact & Next StepsLoop · Cost Of Inaction
17
The slide uses a background collage of various mobile puzzle game UIs (Sudoku, pixel art coloring, etc.) to set a theme, but does not actually list any team memother
Open slide detailBeat · Impact & Next StepsLoop · Cost Of Inaction
18
establish_context
Open slide detailBeat · Impact & Next StepsLoop · Cost Of Inaction
19
other
Open slide detailBeat · Impact & Next StepsLoop · Cost Of Inaction
20
The slide uses a visual collage of various puzzle and coloring game UIs to represent the Easybrain portfolio.front_matter
Open slide detailBeat · Impact & Next Steps
21
establish_context
Open slide detailBeat · Impact & Next Steps