Magic Leap | Product Presentation Deck | 94 slides

Magic Leap · 2018-06
arc beats above · slides in the middle · loops below · scroll → 1 LOOPS
SETUP TENSION ANALYSIS EVIDENCE RESOLUTION APPENDIX
HOVER FOR DETAILS · CLICK A SLIDE FOR FULLSCREEN · STEP 5
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Deck intelligence map

5
coverage by narrative range · generated from this deck JSON

Slide inventory

94
every slide · same image gating as the playbook
01
Slide 1
front_matter
Open slide detailBeat · Setup
02
The slide uses a simple four-part framework to structure the presentation flow.transition
Open slide detailBeat · Setup
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Includes a headshot and circular icons representing game titles worked on.introduce_nominees
Open slide detailBeat · Setup
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Includes a humorous personal fact ('Hates pants') and a visual gallery of past projects.introduce_nominees
Open slide detailBeat · Setup
05
transition
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06
establish_context
Open slide detailBeat · Thesis HeadlineLoop · Golden Circle
07
transition
Open slide detailBeat · Hardware JourneyLoop · Golden Circle
08
The slide serves as a visual anchor for the company's R&D history.establish_context
Open slide detailBeat · Hardware JourneyLoop · Golden Circle
09
The slide serves as a visual artifact of product development history.illustrate_case
Open slide detailBeat · Hardware JourneyLoop · Golden Circle
10
The slide serves as a visual anchor for the history of the hardware development, specifically dated 2015.illustrate_case
Open slide detailBeat · Hardware JourneyLoop · Golden Circle
11
The slide uses a visual before-after comparison to demonstrate product iteration and miniaturization.present_solution
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This is a visual-only slide, likely used as a transition or placeholder in a presentation.filler
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13
This slide serves as a visual break or transition, likely highlighting the product design.filler
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transition
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15
The third category is represented by a red icon, likely representing Mixed Reality (MR).present_framework
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The images appear to be from 'Who Framed Roger Rabbit', 'Cool World', and 'The Amazing World of Gumball'.illustrate_case
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This appears to be a 'logos' or 'partners' slide, often used in presentations to establish credibility or show ecosystem.other
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transition
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The slide uses a split-screen layout with a strong color contrast (white vs red) to emphasize the design principle.present_framework
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20
The slide uses a split-screen layout with a white left side for the title and a red right side for the body text.present_framework
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21
Uses a split-screen layout with a red background on the right side to emphasize the content.present_framework
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transition
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23
The slide uses a split-screen layout with a white left side and a red right side, typical of design guidelines.present_framework
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24
transition
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25
The slide uses a visual metaphor (equation) to represent the shift from controlled environments to a 'bucket' of unknown outcomes.frame_problem
Open slide detailBeat · Problem StatementLoop · Golden Circle
26
The slide uses a numbered list format to categorize biometric and contextual data inputs.present_framework
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27
The slide uses a hub-and-spoke visual arrangement to represent the Magic Kit as a central platform for diverse creative or technical assets.front_matter
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transition
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29
The slide uses a visual overlay to suggest spatial sensing or coverage, likely related to smart home technology or interior design sensors.other
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30
The slide contains no text other than a small 'Shot in-engine' label in the bottom right corner and a logo in the bottom left.filler
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31
transition
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32
This appears to be a frame from a 3D animation or interactive presentation, likely used as a visual metaphor or placeholder.other
Open slide detailLoop · Golden Circle
33
present_solution
Open slide detailBeat · Propose SolutionLoop · Golden Circle
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transition
Open slide detailBeat · Propose SolutionLoop · Golden Circle
35
The slide uses a visual metaphor of blocks connecting to the LuminSDK core.present_solution
Open slide detailBeat · Propose SolutionLoop · Golden Circle
36
The slide shows a technical configuration step for Magic Leap development.plan_implementation
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This slide demonstrates the initial software configuration step for a Magic Leap development project.plan_implementation
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38
The slide is a technical tutorial step for configuring a game engine camera.plan_implementation
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transition
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40
The slide uses a magenta arrow to indicate dragging the MLSpatialMapper prefab from the project folder into the scene hierarchy.plan_implementation
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41
The slide highlights specific settings within a software development environment (Unity) for spatial mapping.other
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42
The slide uses a speech bubble graphic to frame the technical definition.present_framework
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43
Technical documentation slide showing software interface settings.plan_implementation
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44
The slide provides technical instructions for setting up meshing in a game engine environment.present_solution
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45
Technical tutorial slide showing software UI navigation.plan_implementation
Open slide detailLoop · Golden Circle
46
The slide highlights specific configuration fields within a software development environment (Unity).plan_implementation
Open slide detailLoop · Golden Circle
47
The slide displays standard Unity engine inspector panels for Mesh Renderer and Mesh Collider/Script components.other
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48
The slide provides a technical instruction for configuring a specific layer in the Unity game engine.plan_implementation
Open slide detailLoop · Golden Circle
49
The slide provides a technical instruction for setting up a specific layer in a game engine environment.plan_implementation
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transition
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51
The slide is a direct capture from the device showing its environment mapping.illustrate_case
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transition
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This slide serves as a visual reference for where to find the NavMesh components.other
Open slide detailLoop · Golden Circle
54
Technical documentation slide showing software interface settings.plan_implementation
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55
The slide highlights specific agent settings: Radius (0.1), Height (1.75), Step Height (0.1), and Max Slope (15).other
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56
Features a stylized red graphic resembling a character or abstract shape.transition
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transition
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58
The slide is a technical screenshot of Unity software, likely used to demonstrate a development process or environment setup.other
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transition
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60
The slide shows a standard IDE code editor view for a Unity project.present_solution
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61
The slide highlights a specific line of code with a magenta box: 'private MLInputController _controller = null;'.other
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62
The slide features a stylized red graphic resembling a character or mascot.transition
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transition
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Technical documentation slide showing C# code for Unity engine raycasting.other
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65
The slide is a video frame capture with 'Developer Test' watermarks.illustrate_case
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66
The slide uses a visual example of a person sitting on a couch to illustrate the concept of environment understanding.present_solution
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67
The slide is entirely black with a standard video player interface in the center.filler
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68
The slide is essentially a full-screen image/video capture with a confidential watermark.illustrate_case
Open slide detailLoop · Golden Circle
69
The slide uses a minimalist design with a single headline and a graphic element representing a character or entity.present_framework
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70
transition
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71
Likely from a Magic Leap development tutorial or documentation deck.plan_implementation
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72
The code checks for an 'OpenHandBack' gesture on either the right or left hand to trigger a character wave animation.plan_implementation
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Technical documentation slide for an API.other
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present_solution
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present_framework
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transition
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The slide illustrates a user interacting with a virtual object, highlighting the connection between gaze and hand position.present_framework
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78
The slide uses a directed graph diagram to represent the 'blend graph' concept.present_framework
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The slide uses a visual representation of a user wearing a headset and a hand gesture to illustrate the input motion concept.present_framework
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The slide uses a visual representation of a user wearing a headset and a hand to illustrate the input modalities.present_framework
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81
The slide illustrates the scope of motion tracking for VR/AR interfaces.present_framework
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82
The slide defines a conceptual framework for spatial computing input interpretation.present_framework
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83
The model is presented as both a sequential list and a circular process diagram.present_framework
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84
The slide uses a 3D avatar illustration to demonstrate the 'Targeting Action' described in the numbered list.present_framework
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85
TAMDI likely stands for Tracking, Attention, Movement, Documentation, Interaction or similar; slide shows a 3D avatar demonstrating eye-gaze and hand-gesture insummarize
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transition
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The slide is purely visual, likely used as a background or mood-setting slide in a presentation about game development or creative direction.other
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88
The image appears to be a visual placeholder or mood-setting slide for a presentation, likely related to game development or creative design.filler
Open slide detailLoop · Golden Circle
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transition
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90
The image depicts a 'portal' effect where a landscape is projected onto a coffee table with a waterfall effect, likely for a tech or design presentation.other
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This is a visual slide used for mood setting or product vision, likely from a presentation about AR/VR technology.other
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92
transition
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The slide uses a word cloud layout to show breadth of industry coverage.establish_context
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front_matter
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