OpenAI | Product Presentation Deck | 20 slides

OpenAI · 2017-08
arc beats above · slides in the middle · loops below · scroll → 2 LOOPS
SETUP TENSION ANALYSIS EVIDENCE RESOLUTION APPENDIX
HOVER FOR DETAILS · CLICK A SLIDE FOR FULLSCREEN · STEP 1
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20
every slide · same image gating as the playbook
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Slide 1
front_matter
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frame_problem
Open slide detailBeat · ProblemLoop · Cost Of Inaction
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The slide displays the title, author list, and abstract of a well-known academic paper.front_matter
Open slide detailBeat · ProblemLoop · Cost Of Inaction
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The slide uses a simple list to categorize failure modes, with a specific exclusion for non-ML problems.diagnose_problem
Open slide detailBeat · ProblemLoop · Cost Of Inaction
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The slide shows a 'before' (left, dark/night mode) and 'after' (right, bright/day mode) of a racing game environment, likely used to test AI agent performance uillustrate_case
Open slide detailBeat · AgitateLoop · Cost Of Inaction
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The slide uses a screenshot of a CNET article to provide concrete evidence of a failure in AI model performance.diagnose_problem
Open slide detailBeat · AgitateLoop · Cost Of Inaction
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The slide explicitly references Goodhart's Law as a theoretical underpinning for the problem.frame_problem
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The image is a screenshot of a boat racing game.propose_solution
Open slide detailBeat · SolutionLoop · Jobs To Be Done
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The slide features a visual representation of a simulated agent (likely a MuJoCo environment) used in the referenced research.cite_precedent
Open slide detailBeat · SolutionLoop · Jobs To Be Done
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The slide shows a binary choice interface used for training AI models, specifically for reinforcement learning.present_framework
Open slide detailBeat · SolutionLoop · Jobs To Be Done
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The diagram shows a standard RL loop (RL Algorithm <-> Environment) augmented with a Reward Predictor that receives human feedback.present_framework
Open slide detailBeat · SolutionLoop · Jobs To Be Done
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The slide shows two screenshots of the same game (likely Enduro) with different agent strategies.illustrate_case
Open slide detailLoop · Jobs To Be Done
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The images show Breakout, Pong, and Seaquest.other
Open slide detailLoop · Jobs To Be Done
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The charts show reward over time (timesteps) for different training methodologies.analyze_data
Open slide detailLoop · Jobs To Be Done
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The charts show learning curves for different training methods. The legend is consistent across all sub-plots.analyze_data
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The charts show learning curves for reinforcement learning agents. The legend is consistent across all plots.analyze_data
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The slide uses a reinforcement learning-style feedback loop diagram (Agent-Environment interaction) to explain how human intent is translated into technical actpresent_framework
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The slide uses a screenshot of a 2017 Economist article as a cultural/media reference to establish the context of the 'AI policy problem'.cite_precedent
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summarize