PITCH DECK: How video game advertising company Odeeo raised $9 million

Odeeo
arc beats above · slides in the middle · loops below · scroll → 2 LOOPS
SETUP TENSION ANALYSIS EVIDENCE RESOLUTION APPENDIX
HOVER FOR DETAILS · CLICK A SLIDE FOR FULLSCREEN · STEP 1
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Deck intelligence map

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coverage by narrative range · generated from this deck JSON

Slide inventory

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every slide · same image gating as the playbook
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Slide 1
The slide uses a high-impact, minimalist design to establish the total addressable market size.size_opportunity
Open slide detailBeat · Market Size
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The slide uses a standard team bio layout with headshots, titles, and brief professional summaries.other
Open slide detailBeat · Market Size
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Uses a Venn diagram to position 'odeeo' at the intersection of two large, growing markets.size_opportunity
Open slide detailBeat · Market Size
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Uses emotional imagery to frame the problem of intrusive advertising in gaming.frame_problem
Open slide detailBeat · ProblemLoop · Cost Of Inaction
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The slide uses a visual metaphor of two users engaged in mobile gaming while listening to audio, centered around a product interface screenshot.present_solution
Open slide detailBeat · SolutionLoop · Cost Of Inaction
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The slide uses a 'Player-first' framing to justify the business model.size_opportunity
Open slide detailBeat · Solution
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present_solution
Open slide detailBeat · Solution
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Visual representation of mobile ad formats.present_solution
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The chart includes a trend line overlaying the bar chart.show_traction
Open slide detailBeat · TractionLoop · Quick Win Big Bet
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The chart uses a gradient pink color for bars and a dashed orange trend line.show_traction
Open slide detailBeat · TractionLoop · Quick Win Big Bet