Check out the pitch deck that Sandbox VR used to get Andreessen Horowitz as lead investor in a $68 million round;; and watch the investors discuss the pitch

Sandbox VR
arc beats above · slides in the middle · loops below · scroll → 2 LOOPS
SETUP TENSION ANALYSIS EVIDENCE RESOLUTION APPENDIX
HOVER FOR DETAILS · CLICK A SLIDE FOR FULLSCREEN · STEP 1
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Deck intelligence map

4
coverage by narrative range · generated from this deck JSON

Slide inventory

23
every slide · same image gating as the playbook
01
Slide 1
front_matter
Open slide detailBeat · Attention
02
Uses a 'Let's be real' hook to establish a candid, contrarian tone.frame_problem
Open slide detailBeat · AttentionLoop · Pattern Hunter
03
The slide uses a stark red-on-black color scheme to emphasize the negative sentiment.frame_problem
Open slide detailBeat · AttentionLoop · Pattern Hunter
04
Uses a visual icon array to represent the 73% statistic.frame_problem
Open slide detailBeat · AttentionLoop · Pattern Hunter
05
Uses a pop-culture reference to establish a high-level vision of the product's ultimate capability.inspire_vision
Open slide detailBeat · Need
06
Uses a red-tinted, moody photograph to evoke a sense of disappointment or dystopian feeling.frame_problem
Open slide detailBeat · Need
07
Uses a pop-culture reference (Peter Griffin in Star Trek uniform) to create an analogy for the product's capabilities.present_solution
Open slide detailBeat · Need
08
The slide uses a central text callout surrounded by four photos of the physical retail/experience space.establish_context
Open slide detailBeat · Satisfaction
09
The slide uses a visual gallery format to demonstrate the quality and variety of the product library.present_solution
Open slide detailBeat · Satisfaction
10
Includes a '67.6% ACCURACY' metric overlay on gameplay footage and a quote from 'STEVEN' regarding 'EYES'.present_solution
Open slide detailBeat · Satisfaction
11
The slide uses screenshots of review platforms to build social proof.show_traction
Open slide detailBeat · Satisfaction
12
The chart demonstrates revenue growth despite initial constraints like zero foot traffic and lack of corporate support.show_traction
Open slide detailBeat · Satisfaction
13
The slide uses placeholders (XX%) for sensitive financial data.summarize
Open slide detailBeat · Action
14
The chart uses a red line to represent 'Rooms' growth from Q2 2017 to Q3 2019, with callouts marking specific expansion phases and cities.show_traction
Open slide detailBeat · Action
15
The chart uses a red area-line hybrid to visualize exponential growth in room count.show_traction
Open slide detailBeat · Action
16
The slide uses a custom flywheel framework to explain the compounding nature of their business model.present_framework
Open slide detailBeat · Action
17
The slide uses a high-quality architectural rendering to establish brand presence and scale.inspire_vision
Open slide detailBeat · Action
18
transition
Open slide detailBeat · ActionLoop · Why Now
19
The slide uses a four-column layout to showcase specific hardware categories (Wireless VR, Motion Capture, VR HMDs, Haptics) as evidence of the 'why now' thesisargue_timing
Open slide detailBeat · ActionLoop · Why Now
20
The chart uses annotations to link demographic milestones to spending trends.establish_context
Open slide detailBeat · ActionLoop · Why Now
21
The chart uses bubble size to represent scale or market presence, though it is not explicitly defined.compare_peers
Open slide detailBeat · Action
22
other
Open slide detailBeat · Action
23
The slide uses a high-impact visual of a pirate-themed VR experience to convey the 'holodeck' concept.inspire_vision
Open slide detailBeat · Action