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  "notes": "This slide outlines a creative writing technique focused on character-driven decision making and avoiding predictable plot outcomes.",
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      "text": "You don't want to take actions that are totally out of character, but rather you should challenge the preconceptions you've given your characters and put them in situations where they're forced to make uncomfortable decisions. Create novelty through character-motivated conflict, not false conflict by putting the novelty cart before the character horse.",
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      "text": "Note that the decision-driving character isn't always the protagonist, not in every scene. Sometimes the villains and other antagonists need to make decisions that force the protagonist to respond. Of course the protagonist's choices, broadly, should get her into and out of conflict - but the obstacles along the way are most interesting when provided by active antagonists.",
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      "text": "By thinking about what wouldn't happen and grounding it in character personality, want, and need, you're really exploring for things that actually could happen if you take a more nuanced, complex view of your character and the situation.",
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      "text": "The reason for the original advice is to get you thinking about what your character wouldn't do because, especially when you're stuck, the fallback position is to just muscle-through with the obvious responses.",
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      "text": "Your character's personality, needs and wants, goals and obstacles, and the point in their arc are all fundamental considerations when deciding how events will unfold in your story.",
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      "text": "Once you've drawn a box around your character you then need to think outside that box in order to keep things interesting and stay out of ruts.",
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      "text": "For example, if the character needing to make the decision about what happens next is an assassin, and the current situation is that she's found the person she's looking for, the most obvious \"what wouldn't she do next\" scenario is simply \"let the target live\".",
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      "text": "Defaulting to the obvious is one thing that flattens arcs and makes stories too predictable, and the exploration of what wouldn't happen gets you thinking in about non-obvious solutions.",
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