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  "notes": "The slide outlines a specific creative workflow philosophy, likely from a production manual.",
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      "text": "Push outwards, not inwards. Pull all nighters weeks before the shoot so you don't have to days before the shoot.",
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      "text": "We often do renderings of sets to see what they look like beforehand, which is amazing and helps a lot cause i'm very visual and gets the whole team on the same page. When doing these renders though, I want to make sure you know the difference between a \"Pre Vis\" and a \"Concept\". Please do not refer to a render as a \"Pre Vis\" unless that is actually what we plan on building. If it's just a render for inspiration and is not building locked, call it a concept. This will greatly help with confusion in my opinion. Many people wave around a concept but call it a Pre Vis and people see it expecting that to be what's built only to find out later that was a concept and the actual set is much different.",
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      "text": "Feasibility is working to see if the critical components of a video are actually possible. Example would be if I wanted to play hide and seek in the world's largest building. If you did feasibility on this, that basically means you're trying to see if it's possible to get that building. If you do then we have a video and it should go into production. If you can't then that's why it was in feasibility so no one else wasted time.",
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      "text": "If something goes wrong on shoot always check to see if it can be made into content. A tree fall over on your car and breaks the 100 vases we needed to give away? THAT'S FUCKEN HILARIOUS AND WE SHOULD MENTION IT IN THE VIDEO LOL",
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