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  "documentTitle": "Sony Corporation (6758.T)",
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  "presentationDate": "2019-06-13 00:00:00",
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  "notes": "The slide uses a combination of a news article screenshot, a bar chart for latency comparison, and two scatter plots with trend lines to demonstrate the linear negative impact of latency on user experience.",
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      "text": "The biggest hurdle to consumer adoption of cloud streaming services historically has been input latency – the time it takes for controller inputs to reach the cloud and return to affect the action onscreen",
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      "text": "PCGamer article, March 2019: I tried Google's Stadia, and latency got me killed",
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      "text": "The biggest hurdle to consumer adoption of cloud streaming services historically has been input latency. With ~170 to 190 milliseconds of input lag, Google Stadia will have significantly higher input latency. A recent academic study demonstrated that game players report significantly lower “enjoyability” and “responsiveness” when playing a game with higher input latency.",
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      "kind": "source-note",
      "text": "Source: Digital Foundry; Game Revolution; Dabrowski, Manuel, Smieja (2014); Worcester Polytechnic Institute",
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      "text": "What consumer problem are the cloud gaming platforms trying to solve? If the answer is “experience”, then latency needs to be lower",
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