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  "documentTitle": "The pitch deck edtech gaming startup Kinjo used to raise $6.5 million",
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      "text": "Developed by analyzing the last 20 years of published research on video games and learning. Focused on game research measuring cognitive performance in real-world activities. Consists of four major domains and sub-skills correlating to in-game mechanics. Skills taxonomy then used to rate the complexity and level of skill practice inside each gaming experience.",
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