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  "documentTitle": "GEM Outlook 2021-2025 Hong Kong",
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      "text": "Hong Kong used to be a key distribution centre of games but is losing its advantage to Singapore, who's government gives financial incentives and grants.",
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      "text": "Singapore gaming growth 2021-2025 Traditional vs. social/casual",
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      "text": "Hong Kong gaming growth 2021-2025 Traditional vs. social/casual",
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      "kind": "disclaimer",
      "text": "Note: 2020 is the latest available data. 2021-2025 values are forecast projections. Source: PwC Global Entertainment & Media Outlook 2021-2025, www.pwc.com/outlook. Global E&M Outlook 2021-2025: Hong Kong summary",
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      "text": "Social/casual gaming leads share of video games spend, and trend in Hong Kong and Singapore. Hong Kong used to be a key distribution centre of games but is losing its advantage to Singapore, who's government gives financial incentives and grants. Hong Kong is losing revenue share in Social/casual games. Instead, distributors are shifting to online channels or distributing in Singapore, and capturing consumer revenue. Singapore is becoming a competitive gaming hub in social/casual segment",
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      "kind": "title",
      "text": "Hong Kong is losing its advantage as a distribution centre for traditional games due to the pandemic",
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