{
  "docId": "019dd923-5ca1-7489-b63a-4c835981e4e6",
  "docSlug": "e58b57d6c34ef38c",
  "documentTitle": "GEM Outlook 2021-2025 Hong Kong",
  "authorId": "PwC",
  "authorName": "PwC",
  "documentKindSlug": "consulting-deck",
  "documentKindLabel": "Consulting deck",
  "sourceTypeSlug": "strategy_consulting",
  "sourceTypeLabel": "Strategy consulting",
  "presentationDate": null,
  "orientation": "landscape",
  "aspectRatio": 1.778,
  "pageNumber": 25,
  "pageCount": 34,
  "prevPage": 24,
  "nextPage": 26,
  "slideType": "market_sizing",
  "function": "size_opportunity",
  "density": "dense",
  "nDataPoints": 15,
  "notes": "The slide uses a dual-axis chart for the Hong Kong market and a pie chart for global market share.",
  "elementsJson": [
    "headline_text",
    "bar_chart_vertical",
    "line_chart",
    "pie_chart",
    "callout_box",
    "footnote"
  ],
  "metadataConfidence": 1,
  "imagePath": null,
  "slideHref": "/slides/019dd923-5ca1-7489-b63a-4c835981e4e6/25",
  "deckHref": "/decks/019dd923-5ca1-7489-b63a-4c835981e4e6",
  "deckJsonHref": "/decks/019dd923-5ca1-7489-b63a-4c835981e4e6.json",
  "deckAnchorHref": "/decks/019dd923-5ca1-7489-b63a-4c835981e4e6#slide-25",
  "components": [
    {
      "bbox": {
        "h": 0.1,
        "w": 0.4,
        "x": 0.55,
        "y": 0.25
      },
      "kind": "callout",
      "text": "US, Mainland China and Japan were the lead contributors to Video Games Revenue (58%) revenues in 2020",
      "attrs": null,
      "subkind": "primary",
      "toolName": null,
      "toolSlug": null,
      "confidence": null,
      "componentId": "bc9dec79-5496-45e9-a24f-07875ecc6b5b",
      "frameworkName": null,
      "frameworkSlug": null
    },
    {
      "bbox": {
        "h": 0.5,
        "w": 0.45,
        "x": 0.03,
        "y": 0.25
      },
      "kind": "chart",
      "text": "Hong Kong Video games, revenue in US$Mn and year-on-year growth (%) from 2016 - 2025",
      "attrs": null,
      "subkind": "bar-vertical",
      "toolName": null,
      "toolSlug": null,
      "confidence": null,
      "componentId": "96c233d7-eb83-49ec-ac1e-82ad6ea3d9d4",
      "frameworkName": null,
      "frameworkSlug": null
    },
    {
      "bbox": {
        "h": 0.4,
        "w": 0.4,
        "x": 0.55,
        "y": 0.35
      },
      "kind": "chart",
      "text": "Global video games revenue",
      "attrs": null,
      "subkind": "pie",
      "toolName": null,
      "toolSlug": null,
      "confidence": null,
      "componentId": "8fce0da4-dea6-4220-90ea-6c0d8e040a63",
      "frameworkName": null,
      "frameworkSlug": null
    },
    {
      "bbox": {
        "h": 0.05,
        "w": 0.4,
        "x": 0.03,
        "y": 0.9
      },
      "kind": "disclaimer",
      "text": "Note: 2020 is the latest available data. 2021-2025 values are forecast projections. Source: PwC Global Entertainment & Media Outlook 2021-2025, www.pwc.com/outlook. Global E&M Outlook 2021-2025: Hong Kong summary",
      "attrs": null,
      "subkind": null,
      "toolName": null,
      "toolSlug": null,
      "confidence": null,
      "componentId": "1353da5f-cb3a-487b-b290-472ae98e21bf",
      "frameworkName": null,
      "frameworkSlug": null
    },
    {
      "bbox": null,
      "kind": "metric",
      "text": "CAGR: 4.1%",
      "attrs": null,
      "subkind": "primary",
      "toolName": "Quantification",
      "toolSlug": "quantification",
      "confidence": null,
      "componentId": "019dd951-dfa4-712e-8330-982d341ec136",
      "frameworkName": null,
      "frameworkSlug": null
    },
    {
      "bbox": {
        "h": 0.1,
        "w": 0.9,
        "x": 0.03,
        "y": 0.05
      },
      "kind": "title",
      "text": "Hong Kong Video games on strong growth trajectory, eight fastest growing segment. Revenues to hit US$1.2bn by 2025 at 4.1% CAGR",
      "attrs": null,
      "subkind": "headline",
      "toolName": null,
      "toolSlug": null,
      "confidence": null,
      "componentId": "22bbcd7b-cd1b-4ffc-a967-ed9d1f7744f4",
      "frameworkName": null,
      "frameworkSlug": null
    }
  ],
  "metrics": [],
  "tools": [
    {
      "name": "Action Titles",
      "slug": "action-titles",
      "agent": "Architect",
      "layer": "slide",
      "matchId": "019de993-f2b4-74cf-98e4-b76fbf97a39d",
      "evidence": "Title states HK video games 8th fastest, US$1.2bn at 4.1% CAGR.",
      "confidence": 86
    },
    {
      "name": "Layering and Separation",
      "slug": "layering-and-separation",
      "agent": "Designer",
      "layer": "slide",
      "matchId": "019de993-f2d7-709c-98d9-4398140ec726",
      "evidence": "Dual-axis revenue+YoY growth chart.",
      "confidence": 65
    },
    {
      "name": "Sinatra Test",
      "slug": "sinatra-test",
      "agent": "Storyteller",
      "layer": "slide",
      "matchId": "019de993-f2fa-761e-92f5-601fd191eb07",
      "evidence": "'Eight fastest growing segment' as flagship credential.",
      "confidence": 55
    }
  ],
  "frameworks": [],
  "arcBeats": [
    {
      "to": 29,
      "from": 12,
      "beatId": "019de993-eb16-7436-9f69-ee706774288d",
      "arcName": "The Triple Take",
      "arcSlug": "triple-take",
      "beatName": "The Implications (So What)",
      "beatSlug": null,
      "evidence": "Section 02 deep dives interpret what trends mean for ads, OTT, games.",
      "position": 2,
      "confidence": 72,
      "parentBeatName": null,
      "parentBeatSlug": null
    },
    {
      "to": 29,
      "from": 14,
      "beatId": "019de993-ebde-706a-b884-b70bf330c102",
      "arcName": "The Onion",
      "arcSlug": "onion",
      "beatName": "Core Insight",
      "beatSlug": null,
      "evidence": "Sub-segment deep dives reveal digital/OTT/games positioning.",
      "position": 4,
      "confidence": 55,
      "parentBeatName": null,
      "parentBeatSlug": null
    }
  ],
  "loops": [
    {
      "to": 29,
      "from": 25,
      "name": "Tale Two Worlds",
      "slug": "04-tale-two-worlds",
      "bestFor": "Competitive analysis, benchmarking, case for change",
      "matchId": "019de993-eca7-72e3-930e-6b6367b3e831",
      "evidence": "p.26 ranks HK 4th globally on per-capita; p.28 contrasts HK vs Singapore distribution; p.29 closes with strategic shifts.",
      "position": 5,
      "objective": "Position HK video games against global benchmarks and Singapore",
      "structure": "Current State -> Desired State / Benchmark -> The Gap & Implication",
      "confidence": 74,
      "description": "Show the gap between two states to drive urgency or highlight opportunity"
    }
  ],
  "imagePathAlt": null,
  "thumbSrc": null,
  "thumbSrcAlt": null,
  "locked": true
}