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      "text": "Significant advancements are still required for AR/VR and are 8–10 years out. While some capabilities are technically possible today in isolation, device makers need to consider features such as battery life, weight, and ergonomics, which adds challenges (eg, 8K displays exist but are too heavy and expensive for common use). AR requires technology that is significantly superior to that of VR. Unlocking scalability will require reducing prices by >50%",
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      "text": "Augmented reality (AR) is a partly immersive experience in which users interact directly with a 3-D overlay onto the external reality in real time. Examples of AR technology devices include AR projections from phone devices, AR windshield on cars, AR glasses. Capabilities needed to advance this technology include common use higher resolution displays (eg, 8K), more precise eye sensing and tracking technology to reduce lags and errors in display overlay, etc",
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      "text": "Virtual reality is a fully immersive digital experience in which computer-graphics-rendered virtual worlds replace the real world. Examples of VR technology devices include headsets for a fully immersive VR experience. Capabilities needed to accelerate this technology include specialized lower-latency hardware, improved sensors that allow for full-body virtual tracking, etc",
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      "text": "What are the most noteworthy technologies?",
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